Motion
Get Motion

ReferenceMaterial nodesOutput

Material Output

What the layer shows: its colour, and its alpha when Shows as is Its own alpha.

Outputoutput

Inputs

PinTypeStarts atNotes
Colourcolourvec3"#000000"–
Alphaalphafloat1–

Outputs

None.

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    fragColor = vec4(vec3(0.0, 0.0, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.