Motion
Get Motion

ReferenceMaterial nodesProcedural › Patterns

Dash Pattern

1 on dashes, 0 in gaps, along a line.

Inputs

PinTypeStarts atNotes
Distance Alongalongfloat0–
Dash Lengthdashfloat0.05–
Gap Lengthgapfloat0.03–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = step(mod(0.0, 0.05 + 0.03), 0.05);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.