Motion
Get Motion

ReferenceMaterial nodesMath

Set Alpha

A colour with an alpha, as four numbers.

MathsetAlpha

Inputs

PinTypeStarts atNotes
Colourcolourvec3"#7ce695"–
Alphaalphafloat1–

Outputs

PinType
outvec4

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec4 n2_out = vec4(vec3(0.48627, 0.90196, 0.58431), 1.0);    fragColor = vec4((n2_out).xyz, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.