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ReferenceMaterial nodesUtility

Combine Vector 3

Red, Y and Z made into a colour.

Utilitycombine3

Inputs

PinTypeStarts atNotes
Xredfloat0–
Ygreenfloat0–
Zbluefloat0–

Outputs

PinType
Resultoutvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = vec3(0.0, 0.0, 0.0);    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.