ReferenceMaterial nodesShading
Iridescence
Rainbow colours that change with the angle, as on a soap bubble.
ƒIridescence
Normal001RGB
Hue Shift0
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Normalnormal | vec3 | (0, 0, 1) | – |
Hue Shiftshift | float | 0 | – |
Outputs
| Pin | Type |
|---|---|
RGBcolour | vec3 |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ vec3 n2_colour = lib_palette(normalize(vec3(0.0, 0.0, 1.0)).z * 1.5 + 0.0, vec3(0.5), vec3(0.5), vec3(1.0), vec3(0.0, 0.33, 0.67)); fragColor = vec4(n2_colour, 1.0);}In a graph
ƒIridescence
Normal001RGB
Hue Shift0
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.