Motion
Get Motion

ReferenceMaterial nodesMath

Log 2

The power 2 is raised to, to make x.

Mathlog2n

Inputs

PinTypeStarts atNotes
Inxany number or vector1–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = log2(1.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.