ReferenceMaterial nodesMath › Trigonometry
Sine
A wave from 0 up to 1, down to -1 and back, once each period.
ƒSine
In0
Period1
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Inx | any number or vector | 0 | – |
Periodperiod | float | 1 | – |
Outputs
| Pin | Type |
|---|---|
out | any number or vector |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_out = sin((1.0) > 0.0 ? 0.0 * (6.28318531 / (1.0)) : 0.0); fragColor = vec4(vec3(n2_out), 1.0);}In a graph
ƒSine
In0
Period1
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.