Motion
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ReferenceMaterial nodesColour

Colour Temperature

Warmer above 0, cooler below.

Colourwarmth

Inputs

PinTypeStarts atNotes
Colourcolourvec3"#caecff"–
Temperaturewarmthfloat0.3–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = lib_temperature(vec3(0.79216, 0.92549, 1.0), 0.3);    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.