ReferenceMaterial nodesUtility
Debug View
Shows a value as colour, to see what a wire carries.
ƒDebug View
Number0Result
ModeAs it is
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Numbervalue | any number or vector | 0 | – |
Modemode | choice | As it is | One of: As it is, Bands, Negative red. |
Outputs
| Pin | Type |
|---|---|
Resultcolour | vec3 |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ vec3 n2_colour = vec3(0.0); fragColor = vec4(n2_colour, 1.0);}In a graph
ƒDebug View
Number0Result
ModeAs it is
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.