Motion
Get Motion

ReferenceMaterial nodesTime

Time Offset

The time, shifted and at a speed, for staggering.

TimetimeOffset

Inputs

PinTypeStarts atNotes
Offsetbyfloat0.5–
Speedspeedfloat1–

Outputs

PinType
secondsfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_seconds = (iTime * 1.0 + 0.5);    fragColor = vec4(vec3(n2_seconds), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.