Motion
Get Motion

ReferenceMaterial nodesUV

Layer Bounds

The layer's size and middle in pixels, and one pixel in uv units.

UVlayerBounds

Inputs

None.

Outputs

PinType
Sizesizevec2
Centrecentrevec2
Texel Sizetexelvec2

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec2 n2_size = iResolution.xy;    vec2 n2_centre = (0.5 * iResolution.xy);    vec2 n2_texel = (1.0 / iResolution.xy);    fragColor = vec4(vec3(n2_size, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.