Motion
Get Motion

ReferenceMaterial nodesAudio

Beat Phase

Goes 0 to 1 between beats.

AudiotempoPhase

Inputs

None.

Outputs

PinType
Phasephasefloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_phase = fract(iBeat.y + clamp(iBeat.z / 0.5, 0.0, 0.999));    fragColor = vec4(vec3(n2_phase), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.