Motion
Get Motion

ReferenceMaterial nodesAudio

Peak Hold

The beat's pulse with a slower fall.

AudiopeakHold

Inputs

None.

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = max(iBeat.x, exp(-iBeat.z * 2.0) * step(0.5, iBeat.y));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.