Ease Back
Goes a little the wrong way first, then on.
ƒEase Back
T0
Overshoot1.7
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Tx | float | 0 | – |
Overshootovershoot | float | 1.7 | – |
Outputs
| Pin | Type |
|---|---|
out | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_out = (clamp(0.0, 0.0, 1.0) * clamp(0.0, 0.0, 1.0) * ((1.7 + 1.0) * clamp(0.0, 0.0, 1.0) - 1.7)); fragColor = vec4(vec3(n2_out), 1.0);}In a graph
ƒEase Back
T0
Overshoot1.7
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.