Motion
Get Motion

ReferenceMaterial nodesMath

Ease Back

Goes a little the wrong way first, then on.

Mathback

Inputs

PinTypeStarts atNotes
Txfloat0–
Overshootovershootfloat1.7–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (clamp(0.0, 0.0, 1.0) * clamp(0.0, 0.0, 1.0) * ((1.7 + 1.0) * clamp(0.0, 0.0, 1.0) - 1.7));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.