Beat
The beat of what's playing: Pulse jumps to 1 on each beat and fades, Beat Count goes up by one each beat, Time Since Beat is the seconds since the last.
ƒBeat
Pulse
Beat Count
Time Since Beat
Inputs
None.
Outputs
| Pin | Type |
|---|---|
Pulsepulse | float |
Beat Countcount | float |
Time Since Beatsince | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_pulse = iBeat.x; float n2_count = iBeat.y; float n2_since = iBeat.z; fragColor = vec4(vec3(n2_pulse), 1.0);}In a graph
ƒBeat
Pulse
Beat Count
Time Since Beat
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.