Motion
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ReferenceMaterial nodesColour

Vibrance

Saturates dull colours more than bright ones.

Colourvibrance

Inputs

PinTypeStarts atNotes
Incolourvec3"#7ce695"–
Amountamountfloat0.5–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(vec3(lib_luma(vec3(0.48627, 0.90196, 0.58431))), vec3(0.48627, 0.90196, 0.58431), 1.0 + 0.5 * (1.0 - (max(vec3(0.48627, 0.90196, 0.58431).r, max(vec3(0.48627, 0.90196, 0.58431).g, vec3(0.48627, 0.90196, 0.58431).b)) - min(vec3(0.48627, 0.90196, 0.58431).r, min(vec3(0.48627, 0.90196, 0.58431).g, vec3(0.48627, 0.90196, 0.58431).b)))));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.