Motion
Get Motion

ReferenceMaterial nodesColour

Luminance

How light a colour looks, 0 to 1.

ColourbrightnessOf

Inputs

PinTypeStarts atNotes
Colourcolourvec3"#7ce695"–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = lib_luma(vec3(0.48627, 0.90196, 0.58431));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.