Motion
Get Motion

ReferenceMaterial nodesColour

Exposure

Brightens or darkens a colour in photographic stops.

Colourexposure

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
Stopsstopsfloat0.5–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = (vec3(0.50196, 0.50196, 0.50196) * exp2(0.5));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.