Aspect Ratio
Width over height, and a vector that makes uv units square when multiplied in.
●Aspect Ratio
Ratio
Correction
Inputs
None.
Outputs
| Pin | Type |
|---|---|
Ratioratio | float |
Correctionfix | vec2 |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_ratio = (iResolution.x / iResolution.y); vec2 n2_fix = vec2(iResolution.x / iResolution.y, 1.0); fragColor = vec4(vec3(n2_ratio), 1.0);}In a graph
●Aspect Ratio
Ratio
Correction
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.