Motion
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ReferenceMaterial nodesMath

Smooth Maximum

The larger of two, with a smooth join.

MathsoftMax

Inputs

PinTypeStarts atNotes
Aafloat0–
Bbfloat1–
Smoothnesssoftnessfloat0.1–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = plus_smax(0.0, 1.0, 0.1);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.