Motion
Get Motion

ReferenceMaterial nodesTime

Stepped Time

Time that jumps a few times a second, like stop motion.

TimesteppedTime

Inputs

PinTypeStarts atNotes
Steps Per Secondstepsfloat12–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (floor(iTime * max(12.0, 1.0)) / max(12.0, 1.0));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.