Motion
Get Motion

ReferenceMaterial nodesColour

Gradient Map

Recolours by brightness through three colours.

ColourgradientMap

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
Dark Colourdarkvec3"#08090a"–
Middle Colourmiddlevec3"#3fd0c9"–
Light Colourlightvec3"#caecff"–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = (lib_luma(vec3(0.50196, 0.50196, 0.50196)) < 0.5 ? mix(vec3(0.03137, 0.03529, 0.03922), vec3(0.24706, 0.81569, 0.78824), lib_luma(vec3(0.50196, 0.50196, 0.50196)) * 2.0) : mix(vec3(0.24706, 0.81569, 0.78824), vec3(0.79216, 0.92549, 1.0), lib_luma(vec3(0.50196, 0.50196, 0.50196)) * 2.0 - 1.0));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.