Motion
Get Motion

ReferenceMaterial nodesMath

Bias

Pushes 0 to 1 values up (above a half) or down.

Mathbias

Inputs

PinTypeStarts atNotes
Valuexfloat0.5–
Biasbiasfloat0.7–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (0.5 / ((1.0 / max(0.7, 1e-4) - 2.0) * (1.0 - 0.5) + 1.0));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.