Motion
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ReferenceMaterial nodesProcedural › Shapes

Drop Shadow

A soft dark area round a shape: give it the distance from a moved copy.

Inputs

PinTypeStarts atNotes
Distancedistancefloat1–
Softnesssoftnessfloat0.05–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (1.0 - smoothstep(0.0, max(0.05, 1e-4), 1.0));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.