Motion
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ReferenceMaterial nodesColour

sRGB to Linear

Turns an sRGB colour (as pictures store it) into linear light, for maths on light.

ColourtoLinear

Inputs

PinTypeStarts atNotes
sRGBcolourvec3"#808080"–

Outputs

PinType
Linear Colouroutvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = plus_toLinear(vec3(0.50196, 0.50196, 0.50196));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.