Motion
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ReferenceMaterial nodesColour

Gamma

Bends a colour's middle tones, leaving black and white.

Colourgamma

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
Gammagammafloat1.2–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = pow(max(vec3(0.50196, 0.50196, 0.50196), vec3(0.0)), vec3(1.0 / max(1.2, 0.01)));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.