Motion
Get Motion

ReferenceMaterial nodesProcedural › Shapes

Subtract Shape

A with b cut out.

Inputs

PinTypeStarts atNotes
Aafloat1–
Bbfloat1–

Outputs

PinType
Distancedistancefloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_distance = max(1.0, -(1.0));    fragColor = vec4(vec3(n2_distance), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.