Motion
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ReferenceMaterial nodesColour

OKLab to RGB

A colour from OKLab: its lightness and two colour axes.

Colouroklab2rgb

Inputs

PinTypeStarts atNotes
Lablabvec3(0.7, 0, 0)–

Outputs

PinType
RGBoutvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = plus_lab2rgb(vec3(0.7, 0.0, 0.0));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.