ReferenceMaterial nodesConstants
Constant
A number maths keeps coming back to: pi, tau, e, the golden ratio and others.
●Constant
ConstantPi
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Constantwhich | choice | Pi | One of: Pi, Tau (two pi), e, Golden ratio, Root of 2, Half pi, Root of 3, Degrees in a radian. |
Outputs
| Pin | Type |
|---|---|
out | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_out = 3.14159265; fragColor = vec4(vec3(n2_out), 1.0);}In a graph
●Constant
ConstantPi
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.