Motion
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ReferenceMaterial nodesConstants

Constant

A number maths keeps coming back to: pi, tau, e, the golden ratio and others.

Constantsconstant

Inputs

PinTypeStarts atNotes
ConstantwhichchoicePiOne of: Pi, Tau (two pi), e, Golden ratio, Root of 2, Half pi, Root of 3, Degrees in a radian.

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = 3.14159265;    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.