Motion
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ReferenceMaterial nodesMath

Inverse Square Root

1 over the square root of x.

MathinvSqrt

Inputs

PinTypeStarts atNotes
xany number or vector1–

Outputs

PinType
outany number or vector

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = inversesqrt(max(1.0, float(1e-8)));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.