Motion
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ReferenceMaterial nodesUtility

Combine Vector 2

Two numbers made into a point.

Utilitycombine

Inputs

PinTypeStarts atNotes
Xxfloat0–
Yyfloat0–

Outputs

PinType
Resultoutvec2

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec2 n2_out = vec2(0.0, 0.0);    fragColor = vec4(vec3(n2_out, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.