Motion
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ReferenceMaterial nodesColour

Step Ramp

Flat bands of colour from one to the other.

ColourstepRamp

Inputs

PinTypeStarts atNotes
Positionatfloat0–
Stepsstepsfloat4–
Fromfromvec3"#08090a"–
Totovec3"#caecff"–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(vec3(0.03137, 0.03529, 0.03922), vec3(0.79216, 0.92549, 1.0), floor(clamp(0.0, 0.0, 0.9999) * max(4.0, 1.0)) / max(4.0 - 1.0, 1.0));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.