Motion
Get Motion

ReferenceMaterial nodesColour

Black and White

Turns a colour grey, weighing its red, green and blue as you set.

ColourblackWhite

Inputs

PinTypeStarts atNotes
Incolourvec3"#7ce695"–
Red Weightredsfloat0.3–
Green Weightgreensfloat0.59–
Blue Weightbluesfloat0.11–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = vec3(dot(vec3(0.48627, 0.90196, 0.58431), vec3(0.3, 0.59, 0.11)));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.