Motion
Get Motion

ReferenceMaterial nodesTexture

Texture Size

How big the picture is, in pixels.

TexturepictureSize

Inputs

None.

Outputs

PinType
pixelsvec2

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec2 n2_pixels = vec2(textureSize(iChannel0, 0));    fragColor = vec4(vec3(n2_pixels, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.