Looping Time
Goes 0 to 1 every few seconds, and counts the loops.
ƒLooping Time
Period4Phase
Loop Count
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Periodseconds | float | 4 | – |
Outputs
| Pin | Type |
|---|---|
Phaseprogress | float |
Loop Countcount | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_progress = fract(iTime / max(4.0, 0.01)); float n2_count = floor(iTime / max(4.0, 0.01)); fragColor = vec4(vec3(n2_progress), 1.0);}In a graph
ƒLooping Time
Period4Phase
Loop Count
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.