Motion
Get Motion

ReferenceMaterial nodesConstants

Colour

A colour. Tick Setting to show it in the layer's settings.

ConstantsCan be a settingcolour

Inputs

PinTypeStarts atNotes
Colourvaluevec3"#7ce695"–

Outputs

PinType
outvec3
Rrfloat
Ggfloat
Bbfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = vec3(0.48627, 0.90196, 0.58431);    float n2_r = (vec3(0.48627, 0.90196, 0.58431)).x;    float n2_g = (vec3(0.48627, 0.90196, 0.58431)).y;    float n2_b = (vec3(0.48627, 0.90196, 0.58431)).z;    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.