ReferenceMaterial nodesProcedural › Shapes
Smooth Intersect
Only where both shapes are, with the edges blended softly where they cross.
ƒSmooth Intersect
A1Distance
B1
Smoothness0.05
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Aa | float | 1 | – |
Bb | float | 1 | – |
Smoothnesssoftness | float | 0.05 | – |
Outputs
| Pin | Type |
|---|---|
Distancedistance | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_distance = plus_smax(1.0, 1.0, 0.05); fragColor = vec4(vec3(n2_distance), 1.0);}In a graph
ƒSmooth Intersect
A1Distance
B1
Smoothness0.05
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.