Motion
Get Motion

ReferenceMaterial nodesColour

RGB to HSV

A colour's hue, saturation and value (brightness), together.

Colourrgb2hsv

Inputs

PinTypeStarts atNotes
RGBcolourvec3"#7ce695"–

Outputs

PinType
HSVoutvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = plus_rgb2hsv(vec3(0.48627, 0.90196, 0.58431));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.