Motion
Get Motion

ReferenceMaterial nodesMath

In Range

1 when Value is from low to high, otherwise 0.

Mathbetween

Inputs

PinTypeStarts atNotes
Valuexfloat0.5–
Minlowfloat0–
Maxhighfloat1–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = (step(0.0, 0.5) * step(0.5, 1.0));    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.