ReferenceMaterial nodesTexture
Chroma Key
Takes a colour out, as a green screen does.
ƒChroma Key
InAlpha
Key Colour
Range0.3
Softness0.1
Inputs
| Pin | Type | Starts at | Notes |
|---|---|---|---|
Incolour | vec3 | "#00ff00" | – |
Key Colourkey | vec3 | "#00ff00" | – |
Rangerange | float | 0.3 | – |
Softnesssoftness | float | 0.1 | – |
Outputs
| Pin | Type |
|---|---|
Alphaalpha | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_alpha = smoothstep(0.3, 0.3 + 0.1, distance(vec3(0.0, 1.0, 0.0), vec3(0.0, 1.0, 0.0))); fragColor = vec4(vec3(n2_alpha), 1.0);}In a graph
ƒChroma Key
InAlpha
Key Colour
Range0.3
Softness0.1
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.