Motion
Get Motion

ReferenceMaterial nodesColour

Replace Colour

Swaps colours near one colour for another.

ColourreplaceColour

Inputs

PinTypeStarts atNotes
Incolourvec3"#808080"–
From Colourfromvec3"#7ce695"–
To Colourtovec3"#ff7a90"–
Rangerangefloat0.2–
Softnesssoftnessfloat0.1–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(vec3(1.0, 0.47843, 0.56471) + (vec3(0.50196, 0.50196, 0.50196) - vec3(0.48627, 0.90196, 0.58431)), vec3(0.50196, 0.50196, 0.50196), smoothstep(0.2, 0.2 + 0.1, distance(vec3(0.50196, 0.50196, 0.50196), vec3(0.48627, 0.90196, 0.58431))));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.