Motion
Get Motion

ReferenceMaterial nodesMath

Xor

1 when one or the other is 1, not both.

MathxorNode

Inputs

PinTypeStarts atNotes
Aafloat0–
Bbfloat0–

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = ((0.0 > 0.5) != (0.0 > 0.5) ? 1.0 : 0.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.