Motion
Get Motion

ReferenceMaterial nodesColour

Cosine Palette

Colours that cycle as T goes up.

Colourpalette

Inputs

PinTypeStarts atNotes
Ttfloat0–
Offsetshiftfloat0–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = lib_palette(0.0 + 0.0, vec3(0.5), vec3(0.5), vec3(1.0), vec3(0.0, 0.33, 0.67));    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.