Motion
Get Motion

ReferenceMaterial nodesUV

Screen Size

The layer's size in pixels, its width over its height, and one pixel in square units.

UVscreen

Inputs

None.

Outputs

PinType
sizevec2
Aspect Ratioaspectfloat
Pixel Sizepixelfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec2 n2_size = iResolution.xy;    float n2_aspect = (iResolution.x / iResolution.y);    float n2_pixel = (1.0 / iResolution.y);    fragColor = vec4(vec3(n2_size, 0.0), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.