Screen Size
The layer's size in pixels, its width over its height, and one pixel in square units.
●Screen Size
Aspect Ratio
Pixel Size
Inputs
None.
Outputs
| Pin | Type |
|---|---|
size | vec2 |
Aspect Ratioaspect | float |
Pixel Sizepixel | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ vec2 n2_size = iResolution.xy; float n2_aspect = (iResolution.x / iResolution.y); float n2_pixel = (1.0 / iResolution.y); fragColor = vec4(vec3(n2_size, 0.0), 1.0);}In a graph
●Screen Size
Aspect Ratio
Pixel Size
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.