Sound Levels
How loud what's playing is, 0 to 1, when the wallpaper listens.
ƒSound Levels
Bass
Middle
Treble
Level
Inputs
None.
Outputs
| Pin | Type |
|---|---|
Bassbass | float |
Middlemiddle | float |
Trebletreble | float |
Levellevel | float |
The code it becomes
What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.
void mainImage(out vec4 fragColor, in vec2 fragCoord){ float n2_bass = iAudio.x; float n2_middle = iAudio.y; float n2_treble = iAudio.z; float n2_level = iAudio.w; fragColor = vec4(vec3(n2_bass), 1.0);}In a graph
ƒSound Levels
Bass
Middle
Treble
Level
◎Material OutputEnds here
Colour
Alpha1
Texture coordinates into the node, and the node into the material, as Studio draws them.
Related
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.