Motion
Get Motion

ReferenceMaterial nodesMath

Ease

Bends a 0 to 1 value into an easing curve.

Mathease

Inputs

PinTypeStarts atNotes
Txfloat0–
EasingcurvechoiceIn and outOne of: In, Out, In and out, Elastic, Bounce, Sharp in and out.

Outputs

PinType
outfloat

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    float n2_out = lib_ease(0.0, 2.0);    fragColor = vec4(vec3(n2_out), 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.