Motion
Get Motion

ReferenceMaterial nodesMath

Lerp Colour

A colour between two, as T goes from 0 to 1.

Mathgradient

Inputs

PinTypeStarts atNotes
Ttfloat0–
Afromvec3"#0b2a3a"–
Btovec3"#7ce695"–

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(vec3(0.04314, 0.16471, 0.22745), vec3(0.48627, 0.90196, 0.58431), 0.0);    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.