Motion
Get Motion

ReferenceMaterial nodesColour

Blend

Lays one colour over another, as in a paint program.

Colourblend

Inputs

PinTypeStarts atNotes
Basebasevec3"#08090a"–
Blendtopvec3"#7ce695"–
Opacityamountfloat1–
ModemodechoiceNormalOne of: Normal, Add, Multiply, Screen, Overlay, Soft light, Difference, Lighten, Darken.

Outputs

PinType
outvec3

The code it becomes

What Studio writes for the graph below: a few lines of the material's shader, worked out for every pixel.

void mainImage(out vec4 fragColor, in vec2 fragCoord){    vec3 n2_out = mix(vec3(0.03137, 0.03529, 0.03922), lib_blend(vec3(0.03137, 0.03529, 0.03922), vec3(0.48627, 0.90196, 0.58431), 0.0), 1.0);    fragColor = vec4(n2_out, 1.0);}

In a graph

Texture coordinates into the node, and the node into the material, as Studio draws them.