ReferenceLayersLight and particles
Particle system
Your own particles, built from emitters and modules.
- Kind
- Layer · Light and particles
- Script name
fx- Cost to draw
- Heavy

Particle system
| Setting | Kind | Starts at | Range and notes |
|---|---|---|---|
Systemsystem | particle system | none | Edit it in the Particles workspace |
Amountamount | number | 1× | 0 to 4× |
Speedspeed | number | 1× | 0 to 4× |
Runs onengine | choice | Best | Best, Graphics card, ProcessorThe processor holds fewer, for weaker graphics |
From a script
Every setting above can be changed by the scene's logic, by its key. Say the layer is called Particle system:
scene.set("Particle system", "amount", 4);scene.animate("Particle system", "opacity", 0.5, 2);import { scene } from "motion";scene.set("Particle system", "amount", 4);scene.animate("Particle system", "opacity", 0.5, 2);◆On Scene Start
ƒSet Layer SettingTarget is Layer
TargetParticle system
Parameter Nameamount
Parameter Value4
Used in
The example scenes with a Particle system layer in them. Each picture is the whole scene, not the layer alone: open one to see what the layer does in it.
What every layer has
Besides its own settings, every layer has its opacity, blend, placement, quick effects and an effects stack. They're listed once, on the layers page.
Notes from the community
Written by creators and checked by the docs' editors. Not part of Motion's official reference.
Glow Tide
Ink Pool
Snowfall
Solar Wind