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3D particles

Snow, embers, fireflies or sparks in real depth.

Kind
Layer · Other
Script name
particles3d
Cost to draw
Heavy
The 3D particles layer with its default settings
The 3D particles layer with its default settings.

Particles

SettingKindStarts atRange and notes
KindpresetchoiceFirefliesSnow, Embers, Fireflies, Galaxy swirl, Sparks
Drawn aslookchoiceAs the kind isAs the kind is, Glowing, Lit, Solid, StreaksSolid ones can cast shadows
Amountamountnumber1×0 to 4×
Sizesizenumber1×0.1 to 5×
Speedspeednumber1×0 to 4×
Lifelifenumber1×0.2 to 4×
Areaareanumber1×0.1 to 5×
Gravitygravitynumber0 m/s²-10 to 10 m/s²Below zero they rise
Windwindnumber0 m/s-5 to 5 m/s
Swirlswirlnumber0°/s-90 to 90°/s
Drawn to the pointerpointernumber0%-100% to 100%Below zero the pointer pushes them away
Moves to soundreactnumber0%0% to 100%More with the bass, a burst on the beat
Colours of my ownownColourson or offoff–
First colourcolourcolour#7ce695–
Second colourcolour2colour#caecff–
Cast shadowsshadowson or offoffSolid ones only

Camera

SettingKindStarts atRange and notes
Field of viewfovnumber45°10 to 120°
Distancedistancenumber10 m1 to 80 m
Heightheightnumber8°-80 to 89°
Aroundorbitnumber0°-180 to 180°
Goes roundautoRotatenumber4°/s-60 to 60°/s
Looks at the heighttargetYnumber1 m-10 to 20 m
Leans to the pointerleannumber35%0% to 100%

From a script

Every setting above can be changed by the scene's logic, by its key. Say the layer is called 3D particles:

scene.set("3D particles", "amount", 4);scene.animate("3D particles", "opacity", 0.5, 2);
What every layer has

Besides its own settings, every layer has its opacity, blend, placement, quick effects and an effects stack. They're listed once, on the layers page.